I thought maybe the game was too heavy so I tried stripping the whole game down until there was barely anything left, but it still gives the same error when playing the uploaded build.Įdit: stripping down the game seems to work, I think I will have to rebuild and reupload untill I hit the maximum. the error was: Uncaught RuntimeError: memory access out of bounds.' See your browser Javascript console for more info. For example, Unity 5.3.6 patch 6 resolved an issue where WebGL builds were allocating much more memory than needed, which is definitely a bug you’ll want to have fixed when you build your game. 'An error occured running the Unity content on this page. That turned out to be an exciting and valuable experience, and one that I thought would be worth sharing with other Web developers. ![]() To select your platform and settings, and start the build process, use the Build Settings window. ![]() This documentation describes how to define the scenes, target platform, and settings for your build. I can build to WebGL and it uploads the game, but when I try to play it in my browser (chrome) it gives the following error: Come in, the water’s warm When our HTML5 game Numolition was nearly done, we decided to throw it all away and rebuild it in Unity. Unity can build your application for different platforms and with different settings. Hi, I am trying to get my Unity LEGO microgame uploaded to.
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